Mostrando postagens com marcador College. Mostrar todas as postagens
Mostrando postagens com marcador College. Mostrar todas as postagens

sábado, 3 de agosto de 2013

Fun with Bézier!



Short video of a Bézier curve made in Unity as a college task for last semester.
In the video you can see four Bezier curves oriented by a different number of points each. They make an eletron travel to an atom (any scientific innacuracy, my sincere apologies).

Other than the curves there are also a few image effects (Motion Blur, Bloom) and a Rim Light Shader.

terça-feira, 30 de julho de 2013

Insanitas at SBGames!

After a very busy weekend we finished yesterday the registration process for Insanitas to be on the XII Brazilian Symposium of Games and Digital Entertainment, known as SBGames. The symposium also hosts the brazilian version of Independent Games Festival, in which we submitted Insanitas.

The Gameplay video was posted yesterday (but since Blogger wasn't able to find it and attach it here, I'll leave a link for now):

http://www.youtube.com/watch?v=oOXyJ6zAC1E

SBGames is the biggest game related academic annual conference here in Brazil and a great opportunity to meet fellow developers and new researches & trends. :D

domingo, 23 de junho de 2013

Insanity, sweat and a post mortem



Although the semester isn't officially over, it's a relief to say that in the end, everything worked out. It is a relief to be able to say we delivered the result of one (REALLY) sweaty year of work. It is a relief that the game did so well. And it is a relief it exceeded our expectations and apparently the ones of everybody who accompanied us during development.

Actually it is more than a relief. It is truly rewarding.

Screenshot from one of the rooms
For those of you who think post mortems suck have no intentio to read this Post Mortem and, luckily, learn one or two things about Insanitas and it's creative process, and just want a link to play, unfortunately I'll have to let you down postponing in a few days the download. Polishing and bug fixing never ends. :P



sexta-feira, 11 de janeiro de 2013

Graphs & Resurrection

Calm down ladies and gentlemen! The blog's hiatus (which was essential for me to close the semester with a golden key) is happily over!

According to the post I wrote here, my free time is a geometric progression of negative common ratio directly proportional to the moment of the semester, therefore, the closer to the end, less free time I have. As a consequence of that, some of my most beloved activities had to be left behind so I could ensure the stability of my academic life, resulting in the abadon of the blog (but still being responsable for the joy of being approved in all the subjects).

But, as I am finally free of my responsabilities with college, I can return to the writing and research. And I have a lot to post about the projects and studies I participated on during my time of absence here. Starting with graphs.

As a college task I developed along with the great Nosirrahh and other two colleagues the base for the creation of an artificial intelligence in a tactical RPG battle system (like the awesome Shining Force II :D).

To be clearer, our objective was to create the root of something like that:




sábado, 29 de setembro de 2012

Changes

First of all I would like to appologize about the recent irregularity on the posts of the blog. The last weeks were extremely busy, with results that will echo through many of my upcoming posts.

This text will be a little more personal than usual, serving as a summary, preview and reason for the events that will occur on the next weeks.

One thing at a time.

sábado, 4 de agosto de 2012

A preview of my semester

With college classes starting again the geometric progression of negative common ratio that defines my free time according to the time of the semester begins to act once again, as the papers and exams start to get more frequent and scary.

So here's a short list of the thing I am going to do in this second half of the year:

terça-feira, 17 de julho de 2012

About disappointments and jams

A little summary of my week.

Sunday I received the news that the event I had been helping organize was not going to happen. Not because of structure or staff problems (stuff we dealt with in the beggining of the planning), but because of lack of interest. The 1º PUC Game Jam, event elaborated exclusively for the students of the course of Digital Games Development was supposed to happen from july 10 to july 13, from 8h00 to 18h00 and the winning team would have the right to represent the course on the national game jam that happens in October during Brasil Game Show. And all the participants would receive a certificate that compensates a good amount of the complementary hours needed to graduate.
Disappointment is the best word to describe what I felt (and still feel when I think about it). I do not blame the ones who had to work or were traveling on the time of the event, certain responsabilities cannot wait, but I reffuse to believe that in a course with almost two hundred students, only six had time to participate. Six. Two teams.



Monday, lots to do, too little time.