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quinta-feira, 24 de janeiro de 2013
Facebook, iPad and the cookie's issue
The ones who follow me in the social networks were, sometime ago, witnesses of a short storm of "unusual" posts (I fear the less patient ones may have blocked me :P).
One of my most recent activities at Gaz Games was the study of plugin by Prime 31 (company specialized in developing plugins for Unity), the iOS Social Networking Plugin, responsible to connect Unity iOS apps with Facebook, preventing the developer of having to deal with Objective-C to do so. The plugin allows you to publish images, status, links, photo albums and retrieve user information such as email, name and age.
The so called storm of posts was part of a series of tests regarding the settings and functionalities of the plugin, resulting in the publication of many "Awesome iPad + Unity Integration test!" and prototype interfaces in my timeline (all of them deleted shortly after being posted).
Ironically, the plugin, which was acquired with the intention to avoid the direct use of Objective-C, was exactly the cause of a fast study about the language and its integration with Unity.
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