sexta-feira, 1 de fevereiro de 2013

Global Game Jam 2013: A little bit about the experience

Some time after (a few hours to be more precise) my last post, I embarked on a three hour journey to the countryside of Minas Gerais to participate on an experience I can only describe as incredible.

To the ones uninformed and the ones who are not familiar with the game development field, last weekend took place the 5th Global Game Jam, an international game development event. In 270 localizations in 58 different countries, programmers, artists, designers, musicians and writers got together with a single objective: to create a game in 48 hours.

With my notebook on my back and sleeping bag on my hand, me and three friends drove down to Rio Pomba, one of the host towns of the event. We were extremely well received and the structure, although it wasn't perfect, proved itself to be more than enough for a stable Jam (which was a relief considering my last experience with such event). There were two days of a lot of work, dialogue, a few disappointments and a lot of new friendships - most of them extremely talented developers.

As usual the theme was announced by the beginning of the Jam and as usual the theme was surprising: