terça-feira, 24 de julho de 2012

Contrast: A little bit more about the game

A week after being online, Contrast was played a total of 464 times (339 at Kongregate and 125 at GameJolt :D). This way, and having the last post being a complaint above all, I feel like I should talk a little bit more about the game that took me a week to make.

Made for Mini-Ludum Dare #36, event that serves as a warm-up for the actual Ludum Dare that happens every four months, the game was made from Monday 07/09/2012, till Friday 07/13/2012 using an idea I had written down a few weeks ago that, coincidentally, fit the theme of the compo ("contrasts"). In it the  game, the player controls a black and white cube and needs to cross different obstacles manipulating the environment around him.

The idea I had written down weeks ago is the following: "Light Dimensions: the player changes dimensions creating paths for himself in another dimension". Although it sounds vague , that idea represents the basic mechanics of the game.


terça-feira, 17 de julho de 2012

About disappointments and jams

A little summary of my week.

Sunday I received the news that the event I had been helping organize was not going to happen. Not because of structure or staff problems (stuff we dealt with in the beggining of the planning), but because of lack of interest. The 1º PUC Game Jam, event elaborated exclusively for the students of the course of Digital Games Development was supposed to happen from july 10 to july 13, from 8h00 to 18h00 and the winning team would have the right to represent the course on the national game jam that happens in October during Brasil Game Show. And all the participants would receive a certificate that compensates a good amount of the complementary hours needed to graduate.
Disappointment is the best word to describe what I felt (and still feel when I think about it). I do not blame the ones who had to work or were traveling on the time of the event, certain responsabilities cannot wait, but I reffuse to believe that in a course with almost two hundred students, only six had time to participate. Six. Two teams.



Monday, lots to do, too little time.


domingo, 8 de julho de 2012

Bitz in Time - Time manipulation gameplay

Before we begin, a little video to introduce the post:


"Bitz in Time" is a demo created to demonstrate the application of data structures in a time manipulation system. It was initially made as a college task for my Algorythms and Data Structures class, but it was challenging, fun and educational enough to make me want to keep developing it, adding Bitz to my list of personal projects. :D

So, what's on the video besides the awesome music?


domingo, 1 de julho de 2012

Starting the blog :)

So, I finally decided to stop procrastinating and create my blog!
The page, that already existed for over an year, was violently taken from its former owner and adapted to serve my purposes of taking over the world: to talk about games, projects and ideas.

And to begin with the right foot, a little post about the recently "finished" game I worked on:
A Fuga de Blue (In english: Blue's Escape)! :D


It's a 2D and a half, fantasy themed platform game. You play as Blue, a black kitty who was abducted by a Witch with the intention to turn him in one of her minions.